/** <title>CGShading</title>
 
 <abstract>C Interface to graphics drawing library</abstract>
 
 Copyright <copy>(C) 2010 Free Software Foundation, Inc.</copy>

 Author: Eric Wasylishen
 Date: June 2010
  
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#import <Foundation/NSObject.h>
#include "CoreGraphics/CGShading.h"

@interface CGShading : NSObject
{
  
}
@end
@implementation CGShading
@end

CGShadingRef CGShadingCreateAxial(
  CGColorSpaceRef colorspace,
  CGPoint start,
  CGPoint end,
  CGFunctionRef function,
  int extendStart,
  int extendEnd)
{
  return nil;
}

CGShadingRef CGShadingCreateRadial(
  CGColorSpaceRef colorspace,
  CGPoint start,
  CGFloat startRadius,
  CGPoint end,
  CGFloat endRadius,
  CGFunctionRef function,
  int extendStart,
  int extendEnd)
{
  return nil;
}

CFTypeID CGShadingGetTypeID()
{
  return (CFTypeID)[CGShading class];    
}

CGShadingRef CGShadingRetain(CGShadingRef shading)
{
  return [shading retain];
}

void CGShadingRelease(CGShadingRef shading)
{ 
  [shading release];
}